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saubatn authored
FIXED For any rotation on frames, given 3 angles around X, Y and Z, perform 3 rotations in this specific order : Z, X, Y. This allows the vtkTransform::GetOrientation() method to retrieve the correct angles around the X, Y and Z axes. git-svn-id: svn+ssh://scm.forge.imag.fr/var/lib/gforge/chroot/scmrepos/svn/camitk/trunk/camitk@2167 ec899d31-69d1-42ba-9299-647d76f65fb3
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